Shadowrun,. Augmentation, Matrix, and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or. Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Augmentationis available from the following eBook/PDF vendors. Shadowrun Augmentation *OP* [Catalyst Game Labs] on preserbelleodo.ga *FREE* shipping on qualifying offers. Augmentation Upgrade or Die! Augmentation is.
|Language:||English, Spanish, French|
|Genre:||Politics & Laws|
|Distribution:||Free* [*Register to download]|
Augmentation contains everything players and gamemasters need for implants and body mods in Shadowrun. WEBSITE: preserbelleodo.ga Shadowrun: Augmentation - Upgrade or Die! Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Watermarked PDF. Index of /public/Books/preserbelleodo.ga Bookmark - Shadowrun Fourth preserbelleodo.ga M. Bookmark - Street Bookmark - preserbelleodo.ga M. Bookmark.
Turkey is split in two ever since some Mullah with delusions of Islamic State invaded Europe while dragging the entire Arabic world into the invasion alliance, with predictable results from a fully mechanized and battle hardened European Defense Force though Europe still came out of the war pretty roughed up, reason is in the paragraph above eventually killing said leader and liberating Western Turkey and supporting it.
Asia[ edit ] Japan is no longer a true democracy, having returned to the worship and rule of a divine Emperor, and is now called the Japanese Imperial State. Below him is a three-branch political system with the "Diet" as a senate and congressional body, a Judiciary branch, and an executive branch with a prime minister.
Their response to the rise of metahumanity was passage of the Yamato Act, which involves deportation of all metahumans to quarantine at concentration camps on Yomi Island while avoiding any of the political squabbling or racial tensions of the rest of the world.. During the years leading up to the Sixth World, nationalism had increased to the point Japan had rebuilt its military again.
Japanese corporations rose steadily in prominence, and Japanese influence lead to the "Nuyen" replacing the American dollar by becoming one of the most accepted currencies worldwide. With the loss of stability of the former United States, Japan invaded and captured large parts of California as well as the Philippine islands.
They continue to test their neighbors, particularly China, constantly with military demonstrations. Within Japan, society is strictly controlled and firearms are rare. Large portions of Japan remain undeveloped outside of the megacity sprawl, protected to maintain the idea of heritage and cultural identity.
Kempeitai, secret political police, enforce the will of Japan even on the megacorps and membership is required to obtain any kind of higher education. Kempeitai have loyalty only to Japan, and overall resemble a combination of the Nazi Youth and SS in behavior and function. By the time of the 5th edition Shadowrun year, the Japanese have begun to slowly drop their anti-meta views including abandoning Yomi Island to the Huk. The Philippines were conquered by Japan early in Sixth World history, resulting in the Huk rebellion reemerging to reignite the World War 2 conflict.
This time however, the Huk are supported by the black Great dragon Masaru. The Huk financed their revolution with piracy, so expect them to have connections across the globe. The Huk are no joke, having fought the rich-ass and technologically advanced nation of Japan using mostly small arms and wooden sticks for years. They hated the Imperial Japanese hardcore possibly deserved, as the Japanese were more or less Nazis during their occupation of the Philippines , though, ironically many of them are metahumans of Japanese descent who escaped from Yomi and more or less adopted the philosophy of "fuck Japan".
Traitors to the Huk are sometimes beaten to death by their own crew mates for betraying the Revolution. Masaru's a pretty cool guy though, he's big on the environment as well as Filipino and metahuman rights. He tries to reign in the Huk's excesses and usually keeps the Huk alive by sending them weapons and supplies.
Word of advice about the Huk and the Japanese military though, if your work for or against one of them, even as a freelancer, and the other finds out, then the guys you worked against will brand you as a member of the enemy and probably try to kill you.
As of the s, the Japanese pulled out and the Philippines are back on track towards peace, though they're still a bit chaotic the crazier Huk have taken to slaughtering those who collaborated with the Japanese on some islands. The Glorious People's Republic of China disintegrated and now only exists as a laughably small rump state in the interior. The rest of China fragmented in to smaller states of varying power, size, and sanity.
Hong Kong is a prime loacation for runners.
Tibet is weird. A magic storm cut off the area from the rest of the world so everyone wants to know whats up with it. Rumors are that the theocratic buddhist government has some crazy powerful magic capable of summoning a "mountain sized fire elemental". The Megas and some Chinese Warlords are watching the border to see if the storm lets up.
Indochina is another hellhole. Thailand is hopelessly corrupt and Vietnam is an oppressive police state. Cambodia is in an on-off civil war, with Naga separatists setting up their own kingdom in Angkor Wat and many of the peasants supporting the magic snakes who can bring rainfall and are trying to get rid of pollution. Stay the fuck out of Rangoon, there are rumors that the rich literally eat the poor there, and confirmed accounts of a massive child sex industry.
Siberia is split between the Russian government and Yakut. Yakut is peopled by indigenous tribes who made a deal with a powerful spirit for independence. Once they broke free of Russia, the spirit promptly set up an oppressive police state that limited technology, fucked with the economy, and placed shapeshifting spies among the tribesmen. A bunch of players have a keen interest in Tunguska. South America[ edit ] siteia, owned by Great Dragon Hualpa, was formed when the awakened forces took over Brazil and turned it into an ecofriendly nation with parts of Colombia, all of Venezula which led to a war with Atzlan which the siteians lost.
Home to Metropole, the largest, most densely populated, and potentially most dangerous city on earth Africa[ edit ] Africa has gone back to being called "The Dark Continent" in the Sixth World. The jungles turned all magic and began expanding, so that most of the continent below the Sahara had its geography radically changed. The wildlife turned magic too, so now there are giant magical crocodiles in most of the waterways and worse things in the deep jungles.
Western Africa is a fucking hellhole, no joke. Tribal warlords control most of the resources and many are on the take from the corps. Pirates prowl the waterways and coasts looking for good hauls and occasionally sell their services to the megas as mercenaries.
Lagos, one of the prime areas for runners, is more or less the embodiment of the term "urban jungle. Ethnic tensions are responsible for murders and skirmishes on a daily basis. There's an entire district full of shedim corpses possessed by evil spirits , bug spirit hives on the outskirts of the city, and slavers and flesh traders taking the unlucky.
Asamando, in stark contrast to most of western Africa, is not a hellhole for its citizens, its rich, well educated, peaceful, and has megacorps investing in it because it has natural resources up to the wazoo. The catch is, its populated with and run by ghouls who keep themselves fed using flesh traders. The ghouls keep "farms" where they breed metahumans as food. Everyone in Africa is terrified of Asamando too, not just because a ghoul can kill a man with its bare hands, but because every ghoul citizen is trained in nonlethal combat, so they can drag you back to Asamando for later consumption.
In Egypt, the government has banned magic, which leads to conflicts with underground worshippers of the Old Egyptian gods. Archaeologists are discovering more magic ruins and artifacts buried in the deserts, The Coptic Church has a degree of autonomy though, and has extended its protection to technomancers. The Xhosa are environmentally conscious and wary of the Zulu, who in turn have been becoming more and more nationalistic and eager to fight.
Kenya has become home to the Corporate Court's mass driver, which shoots supplies up into orbit, which has pissed off the locals who lead a shamanic resistance movement. Central Africa is a mystery, the Awakened jungles covered everything and most of the tribes have banded together in a shamanic confederation to keep the corps out. Madagascar is The only people there now are fortified pirate settlements on the coastal regions.
Creepy shit happens in the interior of Madagascar, like ghostly eyes watching people from the shadows, rumors of a monstrous many-headed dragon-monster, and whispers of secret labs experimenting with HMHVV to make super-vampires. Hardcore pirates have been broken by Madagascar's jungles. Australia[ edit ] Most of Australia is unpleasant to live in now, but in the Sixth World Dual-natured weather phenomena called "mana storms" are a fact of life, appearing out of nowhere, laying waste to an area, and disappearing just as suddenly.
The Outback is even more hazardous thanks to these storms, which have herded people into the few major cities along the coasts. The city of Sydney is surrounded in a near-permanent mana storm that's cut it off from the rest of the world. Major landmarks like Uluru Ayer's Rock are home to powerful spirits that don't like visitors.
The only civilizations that manage to survive outside the cities are the Aborigine tribes who have lived with the land instead of off of it. What few critters that weren't deadly to humanity before now breath fire or are possessed, or both. As for Tasmania, it went feral in the Awakening. The island no longer wants visitors. Nature has overrun what little remains of human civilization on the island and it fights back when people try to set up research or paracritter-breeding facilities.
Pacific Islands[ edit ] Hawai'i is now a monarchy again, having seceded from the United States. The Japanese Great Dragon Ryumyo has been trying to turn it into a puppet state via his vassal Naheka, a Feathered Serpent who has been characterized as an incompetent stooge Megacorps[ edit ] These are the real powers in the Sixth World.
With the benefits of extraterritoriality, megacorporations can make their own workplace laws, issue their own currencies, and maintain standing armies the envy of major nations. Subsidiaries include Knight Errant Security. Their premiere business is in the arms industry, though they are also leaders in space exploration, having downloadd NASA from the US government. Its corporate culture is very regimented and hierarchical, as befits a company that personifies the military-industrial complex.
Very chillaxed as far as shadowrunning goes; they have a reputation for not tracking you down to kill you after a job on their territory unless you really fucked up, and they don't tend to murder the runners they hire afterward. Ares hates Bug spirits with a passion, or they're secretly working with Bug spirits, depends on which conspiracy theory you believe Spoilers: they're both true due to corporate infighting. Aztechnology: Mexican. Subsidiaries include Stuffer Shack and the entire country of Aztlan.
The most outright evil megacorp, Aztechnology also has some of the best PR in the world to keep the skeletons in the closet, such as their regular use of blood magic, their origin as a front company for three Mexican drug cartels, and their attempts to monopolize the world's food supply.
They've appropriated Mesoamerican culture for their corporate image and engage in imperialism by proxy through Aztlan's expansion into South America, which has gone about as well as can be expected for any evil organization banning Catholicism in Latin America. Running for them is a good way to destroy your professional reputation among other shadowrunners, as well as to get cut up for spare parts by your new bosses.
And if you run against them, try not to leave any hair or other traces behind, or they'll use it to track you down. Subsidiaries include CrashCart. Formerly known as Yamatetsu, the fiercely xenophobic leadership of the company has given way to a free spirit and the ork son of the company's founder.
Its core markets include augmentations of all kinds and metahuman-friendly products. Horizon: American. Appeared out of nowhere in as a media-focused megacorp, jumped right to AAA in '65, and maintained a suspiciously squeaky-clean image until it came to light that they were experimenting on technomancers and engineered a massacre in South America.
Entertainment, social media, and advertising are their main focuses, which translates into a truly disturbing talent for information control and social engineering in the shadows. Mitsuhama Computer Technologies: Japanese.
Entertainment and computer hardware giant. A Yakuza money laundering front that went horribly right, so much so that half the yakuza outright went straight because it was making more money than the crime.
Though, if they want some yakuza muscle on the payroll, they don't have to jump through any hoops to get it. The "Zero Zone" is their trademark security method, wherein they kill intruders on sight with no surrender asked. Their jobs tend to be a mixed bag, here meaning that half the time they pay well and go off without a hitch and the other half they try to pay you in lead after shitty intel already killed half the team. NeoNET : American.
Its core markets are in the telecommunications fields. Its corporate history stretches back decades to Fuchi Industrial Electronics, the creators of the first-generation cyberdeck. Also helped in developing experimental medical procedures using nanotech, which runners disrupted and caused the CFD outbreak. Boston has to be locked down, and thousands are trapped inside, not to mention the new fear that just about anybody can be a headcase.
This was the same guy who ran and destroyed Fuchi to found Novatech to enrich and empower himself, and then did it again to found NeoNET. There's a lot of open questions about what happens when the old CEO's ban expires in 10 years and he can use his seat on the CC again. Renraku Computer Systems: Japanese. Currently focusing on acquiring a share in every consumer market in order to make their brand as ubiquitous as possible. Their arcology in Seattle had a little incident over the holiday shopping season, by which we mean an insane AI with a god complex took it over and started horrifically experimenting on the inhabitants before crashing the whole matrix on its way out.
The most racist megacorp internally, with non-male, non-japanese, and non-humans have almost zero prospects of promotion to any position of power, though they're very much capable of surpressing their virulent bigotry for the sake of profit. Saeder-Krupp: German. The biggest megacorp in the setting until 5th edition, when Mitsuhama took its place, S-K has been gunning for MCT ever since.
Its chairman and majority shareholder is the great dragon Lofwyr. Experienced shadowrunners know not to take jobs directed at S-K or its subsidiaries, as Lofwyr is a major micromanager who does not suffer losses from his hoard or undercutting his authority, and his version of downsizing involves literally eating you.
It is Lofwyr who gives us that common adage "Never deal with a dragon. Shiawase Corporation: Japanese. The first megacorp and still majority-owned by the Shiawase family, which means that every major corporate decision is made with undercurrents of family tension undercutting the whole situation.
Notably invested in biotechnology, agriculture, and nuclear fusion. One of their family members became Empress, but as her dad used to use her as a guinea pig for his experiments, it backfired. A lot. They were into luxury cybernetics with ties to the European aristocracy. Wuxing: Chinese. Founding member of the Pacific Prosperity Group, a corporate association designed to check the influence of the Japanacorps.
Very quiet and mostly-unknown, like Horizon if it took its meds. Its core markets include entertainment, finances, and logistics. Has managed to use feng shui as a means of profit, since magic works again, they've managed to figure out how to manipulate luck on a small scale.
Their services include high-threat response teams trained to enter hazardous situations to extract their clients. Lone Star Security Services, Inc. They had the contract for Seattle until the tempo crisis of , when Governor Brackhaven ended the contract and signed with Knight Errant. Stereotyped as brutal and corrupt.
Knight Errant: Security contractors. A subsidiary of Ares that serves as at least a part of their in-house military. Can be found across the world, most notably in Seattle where they have the contract to serve as the current police force after Lone Star got the boot.
Just as lazy, brutal, and corrupt as Lone Star, but better equipped and trained and has much better PR. Eastern Tiger: Korean, its schtick is that its super nationalist and its propaganda claims its going to one day overtake the Japanacorps and catapult Korea to global prominency Global Sandstorm: Arabian with ties to the Arabian Caliphate, currently, one of its heiresses is courting Johnny Spinrad.
Proteus AG: Transhumanism and lots of marine arcologies. The company is shrouded in mystery and misinformation. Currently in a shadow war with the Sea Dragon for reasons undisclosed. UO is a major player in cyberware and biotechnology and may be on the verge of passable clones. Its CEO, Thomas Roxborough, turned into a pile of goo after an experimental treatment for an autoimmune disorder went horribly wrong; he now lives in a space station and communicates via the Matrix. Zeta-Imperial Chemicals: Pharmaceuticals and healthcare.
The soulless Big Pharma. They have no sense of ethics and have created bioweapons used in the first EuroWar, dumped toxic chemicals into the African market as health supplements, and developed the nanoweapon codenamed Surtr. Telestrian Industries: Elven Mega with most of the shares belonging to the namesake family and the ones who thwarted a Universal Brotherhood plot to turn Seattle to Bug City.
Krime: American. Sells industrial artist-designed weapons designed for orks and trolls. Known for skirting rules, quality controls, and common decency, but their brutal and relatively cheap product means that they have a lasting fandom that ensures them a lasting niche in the marketplace.
Dragons[ edit ] The Megacorps may be the ruling powers of the world, but the Great Dragons are a close second. There's even some overlap. The Great Dragons rule over the regular dragons, as much as dragons will consent to being ruled. Most of the time though, they just snipe at each other using shadowrunners in conflicts over territory, wealth, access to mana lines, ideology, etc. Some of them even try to avert the apocalypse.
There's a saying in the 6th world: "Never Deal with a Dragon". Then again, they also tell you to follow the rules, obey the cops, and stay out of the the megacorps' way, and look how that turned out for you. If a dragon really wants you in its employ, you don't really have a choice. At least they pay better than the megas. Just don't try to fuck them over, and at the same time, have a contingency plan to flee somewhere like Antarctica in case they decide to burn you.
Dealing with dragons isn't easy, but its very, very, very profitable. Dunkelzahn: Bestest and greatest dragon. Widely known and hugely popular for the public perception of not being a dick like the rest of the dragons, but the reality is a bit more complicated than that, if still broadly true.
He was the first dragon to openly talk to humanity about the Awakening to help them make sense of the insanity, which helped him gain the public presence to host a talk show and do advocacy work for metahuman rights and social equality. He was later elected president of the UCAS, but was assassinated by car bomb about 8 hours after being sworn in. While the Big D had many enemies, who assassinated him and why is left an open question, up to that he may have even faked his own death.
Current consensus is that is indeed dead and that he sacrificed himself to keep a lid on the Bad Magical Things. A novel came out and described how he currently survives as a spirit inhabiting a cyberzombie, but most fans ignore it and so do the devs. Left behind a will full of charitable donations and enough plot points and story hooks to keep the game running for many editions to come.
Lofwyr: This guy is possibly the most prominent, most wealthy, and most dangerous dragon on earth. To the point where even other dragons are unnerved by his ruthlessness. Lofwyr in fact held the title of Loremaster, de facto keeper of draconic traditions and history, after Dunklezahn's death, though he gives up the position in 5th edition to focus on his business.
Businesswyrm and micromanager extraordinaire, Lofwyr managed a hostile takeover of Saeder-Krupp decades ago, downloading majority shares through intermediaries and shell companies, showing up to a board meeting one day in dragon form, and unceremoniously kicking the former CEO off the board. He then managed to run the biggest corporation on earth primarily from memory for over three decades. Lofwyr, also called Ol' Golden Snout, is possibly the most feared dragon by shadowrunners, for his habit of eating underperforming shadowrunners, though his rewards for success are second to none.
If you're hired by a man who goes by the name Hans Brackhaus, then it probably means that Lofwyr is hiring you for personal business. Brackhaus may even be Lofwyr in disguise, though its more likely a high ranking servant. Hestaby: considered by many to be Lofwyr's equal and opposite, Hestaby is the most magically powerful of the Great Dragons.
She lairs on Mt. She's very environmentally conscious and has well buried ties to groups that the megacorps would call ecoterrorists. She's most concerned with her public image as a friend to metahumanity though. She beat Lofwyr and the other Greats in a shadow-war after Dunkelzahn died, but she let Lofwyr take the place of Loremaster even though it was hers to take. Lofwyr also propositioned a mating after she let him take the position, which would usually be the equivalent of a political marriage for dragons, but Hestaby thought it was weird because Lofwyr is "past mating age".
Of course, then she got involved in another shadow war with him over how to treat metahumans. Ghostwalker: Great Dragon ruler of Denver. He appeared out of nowhere during the Year of the Comet with an army of spirits and proceeded to tear the Aztlan sector of the city a new asshole and kick Aztechnology out. He's speculated to be Dunkelzahn's brother.
He's also kind of a dick. Currently being the boytoy of Zebulon, Spirit of Denver, and reincarnation of his dead mate. Ryumyo: Great Dragon of Japan and the first dragon to appear in the sixth world. He's something of a mascot of the Japanese Imperial State and is even worshipped by some as a kami, which puts him at odds sometimes with the japanacorps and the Imperial Household since the emperor is also seen as a kami.
Currently trying to gain control of mana lines around the Ring of Fire to turn himself into a living god while sniping at his old master and father figure, Lung. He also controls a great deal of the world's Yakuza.
Used to be Ryumyo's Obi Wan till Ryumyo got jealous of his power and vowed to surpass him. Currently trying to counteract Ryumyo's manaline fuckery so he doesn't cause tsunami's and earthquakes. Also in control of the Red Dragon Triad. Hualpa: Founder and ruler of siteia, Hualpa is the most powerful of the Feathered Serpents, and is know for his heavy pro-environment agenda.
Hate Aztlan with passion, both for its high level of pollution, and for been his main rival for the control of Latin America. Aden: A mysterious dragon who maintain lots of power and influence in the middle east for reasons unknown.
In fact little is know about him since he prefer to work from the shadows, with his only mayor public appearance was when he single handily destroyed Tehran as a demonstration of power. What little information exist indicates that he is highly traditionalist when it comes to dragon customs, and have both alliances and enemies among the Muslim factions. Also like screwing with people by shifting sex at the drop of the hat.
Celedyr: A dragon obsessed with the study and development of the matrix, to the point of becoming the major shareholder of the telecommunication company Transys Neuronet, and its successor NeoNET.
During Crash 2. Celedyr wanted to restore him and teamed up with NeoNET to research methods of sleeving AIs into meat bodies using nanomachines, but runners hit the research facility, leading to the CFD outbreak.
In the aftermath, the city of Boston and thousands of lives were ended or ruined, NeoNET was forcibly disbanded, Celedyr is a bit less rich and keeping his head down until the whole thing blows over, but at least his protege is back in his old body. Sirrurg: Known as "the Destroyer", Sirrurg is an angry, angry fucker. He helped Hualpa found siteia and has been fighting Azzies and other enemies on and off ever since.
Because he prefers to go out in person and kill whatever pisses him off, he avoids political and economic moves which have defined the rest of the Greats, so he was the one who had the least influence over world affairs and therefore the one that runners are least likely to get entangled with.
During the siteia-Aztlan war, he was brought down by Aztechnology forces and captured. He was going to be executed by Aztlan for war crimes without trumped up charges, which is saying something , but he disappeared before then. The ongoing theory is that he was recaptured by other greats who are holding him prisoner until he's needed again.
The youngest and most idealistic Great Dragon, dedicated to metahuman rights, cross-cultural developments, environmentalism, and magical research. Also, the not-so-secret leader of the filipino Huk Rebellion, known for successfully taking on the strongest military in the setting Imperial Japan using primarily fishing boats, small arms, wooden sticks, and fanatical revolutionary zeal. Avid book collector and Dunklezahn fanboy.
The Sea Dragon: only known Great Leviathan. Extremely isolationist and unfriendly. Claims the entirety of Earth's seafloor as her domain.
She really hates metahumanity, and will remind you by crapping the remains of the last adventuring party who didn't get the message on the borders of her territory.
Tricked by Rhonabwy to sleep with him by disguising as another Great Leviathan. Of course she's pissed because of that. Way to go, player! The first and only dragon with a fully functioning datajack installed illegally and without his consent in the s, he later bought up the corporation that did it.
The implantation had the effect of giving him Dissassociative Identity Disorder and a deep fascination with transhumanism trans-dragonism? His body went comatose in the Crash 2. May or may not have been restored to his original body after the Boston lockdown. Damon: playboy dragon who deals in designer drugs and extreme sports. May or may not be Dunklezahn's biological son. Perianwyr: dragon known to most of the world as a laid back music producer, was formerly one half of what was once one of the world's top assassin duos.
Criminal Enterprises[ edit ] If you aren't working for the government, the corps, or the dragons, you're probably working for these guys The Mafia: Same old mafia, crime families in North America and Europe.
Much more polyglot in this setting than most, with one of the major groups being Polish-Italian-Spanish-Creole. The Yakuza: Japanese, the largest crime enterprises, most of them are super racist.
Triads: Chinese, some of the most magically adept crime organizations, very superstitious though. Vory: The Russian mob, often seen as brutal and psychotic, weapons and human trafficking mostly.
Seoulpa Rings: When the Yaks started killing off their Korean members early in the century, some of them broke off and formed the Seoulpa Rings. Grey Wolves: Turkish, arms dealing and smuggling Kabul Mafiyya: brutal Afghani warlords Koshari: Southwestern Native American crime family specializing in gambling and magical drugs.
Ghost Cartels: Various Latin American crime organizations that survived the massive clusterfuck that happened in Aztlan and South America, some are basically Aztechnology-run, others are siteian. Tamanous: Creepy secretive human trafficking and organ smuggling, Pacific Northwest and Southeast Asia. Hated by just about everyone. Ancients: North American Elf-only biker gang, possibly controlled by immortal elves.
Cutters: Powerful North American street gang that runs itself like a mini-corporation. Halloweeners: Psychotic Seattle street gang whose shtick is dressing spooky and setting shit on fire. Batman Beyond's Jokers gang. Currently the most recognized gang for past infamy, but law enforcement doesn't take kindly to crazy arsonists, and the pressure made them shrink tremendously over the years.
Desolation Angels: all female biker gang. They recruit primarily from abuse victims and spend a lot of their time hunting both rapists and insect spirits. In actuality, they're run by a bunch of mantis spirits, who are in fact, not interested in devouring humanity, but instead eat other insect spirits. Notable for infiltrating the republican party and assassinating a presidential candidate who was actually a wasp spirit.
They basically own the shadows in the Sioux Nation. All the style of the Italian mob with all the brutality of the Yakuza. They've become more vicious in recent years due to the psychotic son of the old mob boss assassinating his old man. Others[ edit ] Shadowland and Shadowsea: Online forums on the matrix's Darknet equivalent that act as a network for shadowrunners to share information. Went down after Crash 2. Jackpoint: A successor organization to Shadowland after the Crash 2. Based in a former military base on the outskirts of Denver.
Black Star: Elite paramilitary neo-anarchist group. Has all sorts of crazy artifacts and wealth bequeathed to it by the wyrm to reward those who fulfill the requests in the will. Though it's mostly a nonprofit designed to last until the last of Dunkelzahn's bequests are earned, he was so crazy rich that the interest on all of his resources gives the Draco Foundation the resources and power of an AA corporation.
He who manipulates shadowrunners and fights duels with assholes", as he calls himself is an immortal elf leftover from the 4th age.
A powerful mage and colossal jackass in the service of "the cause of good" as much as any cause can be good in Shadowrun , Harlequin treats shadowrunners like disposable chess pieces in his unending war with extra-dimensional monstrosities.
Still more likable than other immortal elves though, since he's less bigoted and more fun to be around. Many players hate him to this day because of the Harlequin's Back module, which ran him as an impressively bad example of a DMPC. Despite the hate, Harlequin has rarely been seen in the tabletop sources since then.
Winternight: Insane norse paganism cult from out of your darkest nightmares. Believes that its holy mission is to bring about Ragnarok. Is run by a toxic shaman, a deeply unhinged drone engineer, and a brutal war criminal. Partially responsible for the Matrix Crash 2.
Got its hands on a crapton of nukes though, modified some to have EMP blasts, and came very close to actually causing a nuclear apocalypse. Their most disturbing creation is the God BTL chip, a digital drug that simultaneously induces euphoria and rage at levels that do not occur in nature, turning whoever uses it into a violent berserker who feels no pain and hates literally everything, and the best part is, its addictive.
Needless to say, Winternight is very good at brainwashing. Went apeshit after realizing that Renraku had killcodes prepared in case it ever betrayed the megacorp, the discovery of which prompted it to betray the megacorp Irony! Locked down the arcology and began experimenting on people Mengele-style with the help of Otaku cultists. This continued for over a year, ending in its apparent defeat by Renraku forces actually shadowrunners. But in reality, it had transferred pieces of its code into augmented test subjects who were freed alongside regular victims of the mad AI.
Partially responsible for the Crash 2. Also, very good at brainwashing, by installing cyberware of its own design into its victims' skulls. Went nuts trying to prevent losing their powers and began worshipping the Dissonance which is basically some weird matrix phenomenon that lets them manipulate corrupted data that no one else can.
False Face. Knowledge Hardwires Math SPU. Orientation System. Radar Sensor Voice Mask. Cybereyes R1. Cybereyes R2. Cybereyes R3. Cybereyes R4.
Flare Compensation. Image Link. Low-Light Vision. Ocular Drone. Retinal Duplication R Thermographic Vision. Vision Enhancement R Vision Magnification. Additional Eye Mount. Eye-light System. Eye Protectors. Microscopic Lenses. Spider Eyes. Targeting Laser. Targeting Laser Infrared. Cyberears R1. Cyberears R2. Cyberears R3. Cyberears R4. Audio Enhancement R Balance Augmenter. Select Sound Filter R Sound Link.
Spatial Recognizer. Audio Analyzer. Ear Protectors. Increased Spectrum. Modular Mount. Bone Lacing Plastic. Bone Lacing Aluminum. Bond Lacing Titanium. Dermal Plating R Fingertip Compartment. Grapple Gun. Internal Air Tank R Muscle Replacement R Reaction Enhancers R Skillwires R Smuggling Compartment.
Wired Reflexes R1. Wired Reflexes R2. Wired Reflexes R3. Active Hardwires. Reusable 1 Dose. Balance Tail. Biowaste Storage. Breast Implant. Breast Implant 2. Cosmetic Surgery. Cyber Genitalia. Fiberoptic Hair. Flex Hand. Foot Anchor. Gastric Neurostimulator. Internal Router. LED Tattoo Small. LED Tattoo Medium. LED Tattoo Large. Magnetic System. Metatype Reduction. Move-by-Wire R1. Move-by-Wire R2. Move-by-Wire R3. Nutrition Storage System. Oxsys Cybergill.
Retractable Climbing Claws. Skin Toner. Chameleon Processor. Smart Articulation. Touch Link. Obvious Full Arm. Obvious Full Leg. Obvious Lower Arm. Obvious Lower Leg. Obvious Torso. Obvious Skull.
Synthetic Full Arm. Synthetic Full Leg. Synthetic Lower Arm. Synthetic Lower Leg. Synthetic Torso. Synthetic Skull. Agility R Armor R Strength R Limb Accessories. Cyberarm Gyromount. Cyberarm Slide. Cyber Holster. Hydraulic Jacks R Large Smuggling Compartment. Built-In Medkit. Built-In Toolkit. Bulk Modification Finger Grenade. Finger Pistol. Cyberlimb Optimization. Digigrade Legs. Grapple Hand. Improved Synthskin